
Unlike in Velocity X, there is no slow down or stuttering because of board size. Either the cars have amazingly sticky tires or there is some special property of the tracks because while gravity affects mobile terrain when inverted the cars never loose traction. Some of them, Tezla's cube for instance, are very dark. A nice assortment and they are all beautiful. Tracks: The tracks are all great and extend from the amazingly easy to the mildly difficult. Muscle Tone is still in the line-up however. Oddly enough, Taro's Road Runner is replaced with 454 Overbored instead of Muscle Tone which seems to have been the alternate car for him. Considering how slack HW has been with getting the cars and movies out its doubtful we'll ever see this line-up get a physical representation. The rest are good substitutes which, when you look at the subs, realize that its the TM'ed cars that are gone. Some of them, like switching out '55 Nomad for Nomadder What, make sense and fits the looks of 'The Fastest Cars In The World' unlike some of the original offerings. Line-up: The first thing that you notice is that several of the teams have had line-up changes. I see the 3 console versions of this game but not one for the PC version, which is what I'm reviewing. All of my Hot Wheels playset come to life with the hottest cars. Velocity X I thought was awesome for what it was. All of my Hot Wheels playset come to life with the Stunt Track Driver 1 and 2 I disliked.
